Flametongue dagger 5e. Critical Hits in DnD 5e. Flametongue dagger 5e

 
Critical Hits in DnD 5eFlametongue dagger 5e This is the new weapon more advise would still be appreciated

Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it. Flametongue has 180 Attack and 180 Stagger damage. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. Stardurst Power. Spear: Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. Blazing bowstring: Deals an additional 1d10 damage. Perfect for rogue stuff. You can use a bonus action to speak this magic dagger's command word, causing flames to erupt from the blade. Cost. So the coated Flame Tongue would deal; Base (1d8; if Longsword) + Attribute + Oil (+3) + Flame (2d6) in damage. I had to input all of these by hand to. At Higher Levels. Type: Martial Melee Weapon Cost: 25 gp Weight: 2 lbs. The difference, and why I typically don't parse as high, is because of flurry up time. The ray deals 4d6 points of fire damage on a successful hit. If your DM allows it, the DMG (p. ]--- Sword Coast Adventure's Guide, p. You gain a +1 bonus to attack and damage rolls with this dagger, including unarmed strikes while. You can use two-weapon fighting even when the one-handed melee weapon you attack with is not light, so long as the bonus action attack is made with a dagger. The weapon would do 2d6 physical and 2d6 fire damage on every hit while it is active. Only 1/3rd have more than 1 special variation. The flames last until you use a bonus. ) actually was the worst, which is surprising because everyone usually uses it. You evoke a fiery blade in your free hand. 1 pg. Flametongue is the second Eikonic weapon you can craft,. , one target. Flametongue add on average +7 dm (2d6) per attack. That raw damage output is then multiplied with the expected to-hit chance for the share of attacks that actually, connect. -10. The core of the class is very simple, but the complexity of the subclasses varies significantly. Yes. Horse-Cutter Cost: 200gp Damage: 2d6 slashing Weight: 8lb. Dec 4, 2021 - Explore Don Monheim's board "D&D Magic Longsword Weapon" on Pinterest. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. Who would make one and for what purpose? If you're using the dagger because it's a fast and sneaky weapon that draws little attention, you probably don't want it to be bright and flaming. The baseline amount of magic item variations is 3 (Vicious, +1/2/3, Warning). The relevant line from the description of booming blade:. Weight. When placed over the knuckles the blade curves, wrapping around the hand. Weapon (rapier), rare (requires attunement) You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. Type: Simple Ranged Weapon Cost: 25 gp Weight: 2 lbs. Crawford supports this idea with the tweet: Savage Attacks: add 1 of a weapon's dice to a crit. Name. A Barbarian is going to want to Rage with their first Bonus Action. Some examples include:. Equipping magic items that can enhance your dagger damage, such as the Dagger of Venom or Flametongue Dagger. Liam O'Brien's attack catchphrase for Vax'ildanDagger, dagger, dagger. When optimizing character builds, it is common to use the average expected damage to estimate damage output. . Cost. There are several classes in 5e that can be effective at dealing damage with daggers. The difference is less than 1 between AC 10 to AC 23 (I didn't go above AC23 but at AC 23 the +2 still only does 0. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. Wondrous Item, uncommon. Dagger of Venom: +1 dagger, deals additional poison damage on a failed constitution save. Melee Weapon Attack: +14 to hit, reach 10 ft. Still, double rapiers were used occasionally, so I guess they can't be completely terrible. Properties. Frost brand is a wpn. None. Zeus’s Lightning Bolt functions as a Vorpal Sword, Belt of Storm Giant Strength and a Flametongue (except that it deals lightning damage instead of fire) Godly Nature. Like all aspects of D&D, attunement comes with its own set of rules. Melee Weapon Attack: +5 to hit, reach 5 ft. raising STR to 18) would likely lead to lower damage on average due to the 'wasted' base damage of each hit that could be lost. You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. You get to roll critical damage. You can then dismiss the weapon, shunting it into an extradimensional space, and it appears whenever you create your pact weapon thereafter. Unless the ability that sets the items on fire says how it changes the damage of effected weapons, I'd expect the baseline might be for it not to change anything at all. There is no dispute between the +1 to hit, so I am confident in this bonus being. So if you have resistance to fire, you halve the 4d6 fire damage but not the 4d6 radiant. So ask your DM. We would like to show you a description here but the site won’t allow us. 60, and try to match the speed of both weapon, like two 2,60. Simple Weapons. You can additionally draw or stow a dagger when you would normally be able to draw or stow any one-handed weapon. Attacks with a flame dagger are melee touch attacks, and the blade deals ad4 points of fire damage +1 point per caster. This campaign is set in the original 1st Edition World of Greyhawk. I could give out a +2 weapon but are wondering of something cooler is better. In addition, while you hold the sword, you have resistance to fire damage. Magic items are not purchasable without your DM's permission. Flame Tongue. Now this isn't to say magic items can't be acquired or even bought, but make it memorable. ago. A flame tongue sword is a magical weapon. A halberd or a glaive. Attack/Save. 5 sp. Flame Tongue Dagger. If the creature is not resistant to fire, Flametongue always deals on average more damage unless the AC is more than 25. ago. Extremely Heavy. Martial Ranged. You can use a bonus action to speak this magic dagger's command word, causing flames to erupt from the blade. 3d8 radiant. Since you are orc, you should try to get Heroic AC axe and the blue pvp one. , Ammunition (range 80/240), reload (5 shots), two handed. Born in Byroden, he and his twin sister Vex'ahlia were raised there by their mother Elaina until they were taken to live in the elven city of Syngorn at the direction of their father, Syldor Vessar. It is magical light because it is being produced by a magical weapon. Flame Tongue. Flaming Weapon (Recharges after a Short or Long Rest). Laser rifle. Contribute. You can use your action to make a melee spell attack with the fiery blade. On the other hand using flametongue weapon is more effective on armored classes since it doesnt get reduced by armor (its a magic effect). You create a bladerlike beam that you can wield as if it were a dagger. Change Flametongue Weapon and totem to add bonus spell power instead of the current fire damage. You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. I don't think those two responses are at odds. Every weapon is classified as either melee or ranged. way too fast. Flametounge, sun blade, vorpal (scimitar) frostbrand, defender, dancing, warning, wounding, scimitar of speed. Mage Slayer, Dual Wielder, and Sentinel are the feats I've seen Tricksters take. also, imagine the hydra, but replace fire damage with. , one target. You can transform one magic weapon into your pact weapon by performing a special ritual while you hold the weapon. I already know that Booming Blade and Sneak Attack work together but what I'm unsure of is if the extra damage from the Flame Tongue would work as well. Is flametongue a +1? The Flametongue is a level 1. 173. The double-bladed scimitar is the signature weapon of Valenar elves. Overall the weapon that can do the most damage would be the Flametongue Rapier (as the war pick and Morningstar are not eligible by RAW for this magic weapon). Hahaha! 1. Other times, hunters carefully skin and preserve the hide of a dead dragon. Teleportation. In this one-shot Dungeons & Dragons adventure created by Dungeon Master Liam O'Brien, several members of the Clasp set off on a heist in. Archery and Thrown-Weapon fighting works well since thrown weapons have both the thrown and ranged properties. The Bloodaxe is made from a dark, rust-colored metal. So the wizard isn’t risking starting a forest fire because of how the spell works. PACT OF THE BLADE. This item isn’t quite as strong as the other two I’ve listed, but that’s by design. When you attack with the weapon, you are essentially making two dagger attacks for every attack you make. Damage. History [edit | edit source] Vax'ildan acquired a Flame Tongue dagger prior to the beginning of the Campaign 1 stream. Weapon (any sword), rare (requires attunement) You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. -4. Dagger of Venom. The Clasp is a guild of thieves, assassins, black merchants, and contract dealers built upon the ruins of the old Winksman Thieves Guild founded under the rule of Drassig in Tal'Dorei. Weapon (greatsword), very rare (requires attunement) When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target. Gorilla Surplus has 63 different varieties of Swords & Daggers. It is magical piercing damage that also adds 2d6 Fire damage. repairing the sword or questing for it spreads the flames and it becomes a full Flametongue weapon. The Flametongue Weapon for example. If the object would strike a creature, that creature must make a Dexterity saving throw. Feats Craft Magic Arms and Armor; Spells scorching ray and fireball, flame blade, or flame strike; Cost 10,515 gp. Weapon (longsword), rare (requires attunement) You can use a bonus action to speak this magic sword's command word, causing flames to erupt from. Shortbow. This creates a dagger capable of trapping blades securely and easily. Flametongue Weapon Totem doesn't see much use due to WF being so prominent and the overall better option. Damage. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. For the duration of the spell, the target regains 1 hit point at the start of each of its turns (10 hit points each minute). Princes of the Apocalypse. Weapon (scimitar), legendary (requires attunement) This pair of twin scimitars features draconic guards and winglike blades. While the sword is ablaze, it deals an extra 2d6 fire damage to any. Ammunition: You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Belt of Dwarvenkind is a highly well made thick leather belt with three straps across and a square runic carvings on the side. In the resulting damage averages $$ ext{Two-weapon} = 3d8 + 3S = 13. The double-bladed scimitar is the signature weapon of Valenar elves. Proficiency with a rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it. This is a +1 flaming burst longsword. At the 5th level, the melee attack deals an extra 1d8 thunder damage to the target on a hit, and the damage the target takes for moving increases to 2d8. See full list on criticalrole. Whisper is a legendary dagger and one of the Vestiges of Divergence. I would say no - the description says 'for an attack you make with a melee weapon' but the Flame damage is spell damage (not technically from the melee weapon, but from the spell that makes it a flametongue weapon). Arielba-sulfuras. , one target. Dragonwing Scimitars. Well, I think there's a plausible reading that prevents it. While wearing this helm, you can use an action to cast the comprehend languages spell from it at will. Basic Rules, pg. A haft of fine wood supports a long, curving blade on either end. In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet. Shortsword. A +3 weapon is the boring baseline for tier 3-4. These flames shed bright light in a 40-foot radius and dim light for an additional 40. $endgroup$ – Raj. Weapon (glaive), rare (requires attunement by a cleric or paladin) This magic glaive acts as a +1 weapon, granting a +1 bonus to attack rolls and damage rolls you make with it. The two categories are simple and martial. Weapon (any sword), rare (requires attunement) You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. Flame Tongue. Sometimes dragons collect their cast-off scales and gift them to humanoids. Savage Attacker is a great way to boost damage. A melee weapon is used to attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance. Steps of Extra Attack add an appropriate multiplier at 5th, 11th, and 20th level. Properties. This is a +1 flaming burst longsword. But officially, no weapon gives a + bonus to attack and none to damage, or vice versa. Starting new campaign at lvl 10 and everyone starts with a free feat (v human gets 2 ) but i also have a re-skinned flametongue (does lightning damage) sword , so with a 30 point buy and the free feat what are some cool builds that build around the weapon ? This thread is archived. ). Legend. Yes you would. For instance, one might have a Longsword, +1 and then finds a Flame Tongue Longsword. The 2d6 damage is multiplied on critical hits, too, so assassin rogues might find it. Flametongue is another rare weapon with a bonus to damage and no bonus to hit. The only reason I can think of is. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. Weapon (any sword), rare (requires attunement) This split metal sword arcs with electricity between its two halves. While wreathed in flame, the weapon deals an extra 3 (1d6) fire damage on a hit. The Keen Dagger is a magical dagger once owned by Vax'ildan, an adventurer of Vox Machina. Type: Martial Melee Weapon Cost: 10 gp Weight: 10 lbs. This is a <i>+1 flaming burst longsword</i>. Any weapon attack that hits does an additional 2d6 lightning damage to the target. Jeremy CrawfordCommunity content is available under CC-BY-SA unless otherwise noted. You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. A Flame Tongue sword is a magic item that requires attunement. Orcsplitter. You gain +1 to attack and damage rolls with this magic weapon. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. Bard 10. You can use your action to create a pact weapon in your empty hand. Each scimitar is a masterpiece, and as a result the. Additionally, when you hit with an attack using this dagger, the target takes an extra 1d6 psychic damage. 0198 * Attack power), 1)] additional Fire damage [Improved Flametongue Weapon: and increasing the damage of your Fire spells by 5%]. RAW question, Improved Pack Weapon. • 3 yr. The Bloodaxe is a magic weapon wielded by Kevdak and then Grog Strongjaw. Lost Mine of Phandelver. Flame Tongue Weapon (any sword), rare (requires attunement) You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. But under Flame Tongue (DMG p170) it is a modifier for "any sword" and doesn't have a specific base sword. 5E doesn’t really explain how static modifiers work with attacks that deal multiple damage types. If the weapon does not have the heavy property, it gains both the light and finesse properties. They combine the traits, ideals, bonds, and flaws from all of the backgrounds together for easy reference. Such additional effects include Sneak Attack 1 and that additional damage from Flame Tongue as that effect is: While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. Longbow. At some point Percy had two of the barrels enchanted to shoot magical bullets: one with a fire enchantment and one with ice. #shorts #dnd #dnd5e #dungeonsanddragonswhat is a Flame Tongue weapon in dungeons and dragons----- Follow Me On -----Patreon: considering the fact that a flametongue weapon is considered rare, I would probably put the whip North of 100gp. If I understand correctly, that effect will apply to any weapon the bearer uses, not just the flametongue. Protection and Unarmed fighting don’t work because their shield clauses conflict. You can choose either 1d8 slashing or 1d6 fire extra damage for your Brutal Criticals. , one target. After the Year of Shadows, 1358 DR, these were treated as plain +1 swords. Light: Dagger: 2 gp: 1d4 piercing: 1 lb. Flame tongue Dagger: This magic item deals an extra 2d6 fire damage on a hit. He is played by Liam O'Brien. #DnD. I'm hoping to make this a Rare item, and am looking for feedback. You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. 1. Then roll another d20. Elven Blade (5e Equipment) Weapon (any sword or dagger ), uncommon (+0), rare (+1), very rare (+2), or legendary (+3) You have a bonus to attack and damage rolls made with this weapon. There are magical weapons without that +1 even the books. Flame tongue property on different weapons. If it is not, then you do not get sneak attack. Greatsword and Maul are the best choices at level 1 and they will be for a long time. You must use the damage type of the weapon, but if the weapon/strike delivers multiple damage types then you may pick. To post a comment, please login or register a new account. You gain a +3 bonus to attack and damage rolls made with this magic weapon. As far as im aware the effects are cumulative, thats how its been. The rod has properties associated with six different buttons that are set in a row along the haft. On a hit, the target suffers the [the melee attack with a weapon]'s normal effects, and [. After asking this question about the Sword of Sharpness, I was presented with this answer which distinguishes between the two main features of the Sword of Sharpness:. Once per day, the sword can blast forth a fiery ray at any target within 30 feet as a ranged touch attack. There are several magic items in 5e that can enhance the damage dealt by daggers. The bonus is determined by the weapon’s rarity. Only by damaging the blade can the fire be released, though damage is quickly restored like many magic weapons. Anything more is up to your GM to homebrew for you. Great Weapon Fighting: When you roll a 1 or 2 on a damage die for an Attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll. You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. The polearm works with the glaive, halberd, and quarterstaff. Following the discussion here, where a weapon's extra damage also counts as weapon damage dice, then. This is the new weapon more advise would still be appreciated. The item says "The weapon deals 2d6 extra fire damage" That article is clear about extra abilities, but I wouldn't say it is clear about when the actual weapon has extra damage. Underfrick. History [edit | edit source] Vax'ildan purchased the dagger from Sherri at Gilmore's Glorious Goods. Weapon (any sword), rare (requires attunement) Weight: varies. It doesn't matter what kind of enchantment was there, it was enchanted, it is a magic weapon. Also Attunement, duh. Scorching Ray doesn’t and in 5e if something isn’t in the rules then it doesn’t happen. Green is a good option. Therefore, unlike 4e, the number of magic item slots available to characters are very limited and magic items must be carefully considered. 2d6 > 1d10, and poison is a terrible damage type, BUT the Fang doesnt require a bonus action to activate. Name. 5E monster hit point totals are just not designed to handle it. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. It's not exactly a "Critfishing" weapon, it's a "20 Fishing" weapon. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. Type: Martial Melee Weapon Cost: 10 gp Weight: 6 lbs. id assume he got it between level 6-8. The Bloodaxe is made from a dark, rust-colored metal. 6 damage on average, A 30% increase in damage. Name. I have to chime in on what another mentioned earlier, damage rarity. A + 2 weapon adds +2 damage per attack. You evoke a fiery blade in your free hand. One of the most powerful features of the built in 5e ruleset is effects. For example, some weapons that fall under this category are a greatsword or maul, flame. When one of these properties is used, it can't be used again until the next dawn. You can only choose the form when you create a pact weapon. You gain +1 on attack and damage rolls made with this magical weapon. Monsters are often resistance to "Bludgeoning, piercing and slashing from nonmagical weapons". Type: Martial Melee Weapon Cost: 20 gp Weight: 6 lbs. It doesn't matter what kind of enchantment was there, it was enchanted, it is a magic weapon. The dagger of life-stealing has a +1 bonus to attack and damage rolls. Example. ASIs: Elven Accuracy (Cha +1), Great Weapon Master (in this order). The flames last until you use a bonus. In addition to the extra fire damage from the flaming ability (see above), a flaming burst weapon deals an extra 1d10 points. I coupled this with green flame blade, hex and a flametongue longsword for my lv11 definately not melee based caster. If Crash Lightning hits only 1 target, increase it’s damage by (some)%. ★ Latest Banner - New Heroes (Attuned Nino & Ginnungagap) ☆ New Units - Ginnungagap, Isadora, Harken, Attuned Nino, Wil. Because while Flametongue is popular on Top 10 lists designed to garner attention, the +2 sword is practically assumed to be part of your kit. Add to Cart. Are you asking if you can take the +1 weapon magic item description, which says any weapon, and then apply it to a flame tongue to make a +1 flame tongue as an Uncommon magic item? Or are you asking if you can make a Very Rare version of a flame tongue that has an additional +1 to hit/damage rolls?. This isn’t about the insane fact that it literally sends your soul to the Styx or the fact your husk of a body turns into a FREAKING lemur. Weapon (glaive), rare (requires attunement by a cleric or paladin) This magic glaive acts as a +1 weapon, granting a +1 bonus to attack rolls and damage rolls you make with it. Cap of Water Breathing. Short answer: Yes. The blade is similar in size and shape to a scimitar. Damage. After the Year of Shadows, 1358 DR, these were treated as plain +1 swords. Armor: upgrade your armor up until Half-Plate for 17 AC. You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. Necklace of Fireballs (Three beads) Trident of Fish Command. This item appears to be a longsword hilt. The 5th (British Columbia) Field Regiment is a Reserve. When a target is hit by a ranged weapon attack using a piece of ammunition drawn from the quiver, the target takes an extra 1d6 fire damage. In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet. . A flame tongue was a rare type of magical sword with a burning blade. Flametongue is the fourth weapon available to Vaan, and provides +40 Attack, +20 Magick Attack, and +60 Speed. Weapon (any sword), rare (requires attunement). Vigilant Defender. For example, if you score a critical hit with a dagger, roll 2d4 for. Magic items that enhance dagger damage 5e. If using slower 1h. Type: Simple Melee Weapon Cost: 2 gp Weight: 1 lb. If the party spends on you for a lot of skill checks, it's quite a useful item. The Trident Dagger is a small, hand-held weapon with a portion of the blade on each side springing outwards, three directions in total. Each creature in the line excluding you must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. Flame Tongue Shortsword. I imagine there’s no off switch to the light which would DESTROY any possibility of sneaking (unless there is and I didn’t know about it). Starting at 18th level, you respond to danger with extraordinary vigilance. Flametongue Weapon enchants your weapon, causing each hit to deal. Magic items that enhance dagger damage 5e. The basic rules from the Wizards of the Coast website describe critical hits like this: Sometimes fate blesses or curses a combatant, causing the novice to hit and the veteran to miss. You can transform one Magic Weapon into your pact weapon by performing a Special ritual while you hold the weapon. On a success, they are immune to being frightened by this effect for the next 24 hours. Other Suggestions: flame toggle Flame Tongue Magic Items. Rod, legendary (requires attunement) This rod has a flanged head, and it functions as a magic mace that grants a +3 bonus to attack and damage rolls made with it. If the creature is not resistant to fire, Flametongue always deals on average more damage unless the AC is more than 25. On a failed save, the spell creates an invisible sensor within 10 feet of the target. 0198 * Attack power), 1)] additional Fire damage [Improved Flametongue Weapon: and increasing the. Please leave the "(5e Equipment)" identifier in the page title when creating your new equipment! Contents. According to the Torch entry in the Player's Handbook, hitting somebody with a lit torch does one point. However, is of German origin, apparently from the terms , meaning flank and protect. That means that a magical weapon hitting them does full damage and is not resisted. According to DnD 5e rules, I'm not quite sure how he is able to do that since rogues don't get an extra attack. Type: Martial Melee Weapon Cost: 100 gp Weight: 6 lbs. Dueling and Interception is great. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. Frost Brand. Swing a weapon that does some bludgeoning, some fire, and “+3”… now it gets more confusing. While the sword is electrified, it deals an extra 2d6 (3d6) lightning damage to any target it hits (and the creature makes a DC x constitution saving through if false it. If you are using a 2-handed weapon, then extra attacks from Windfury Weapons lower the cooldown of Crash Lighting by 1 second. Mythic Odysseys of Theros. You gain a +1 bonus to attack and damage rolls made with this magic weapon. It seems PeteNutButter is on the ball for this one anyway - these the average results if you wanted to know. The ray deals 4d6 points of fire damage on a successful hit. 94) You evoke the spell and a blazing beam of red-hot fire springs forth from your hand, ready to be used as a weapon. Glaive. A monk's unarmed strike is considered a weapon, and. There was a time, before the publishing of the First Edition, when having the best magic weapons be sword-only had a reason to be (magic swords were basically the Fighting Man's defining class feature and the closest thing to attempting to balance the class against. Also talk with your DM about other fun. Chrispaul-earthfury. Estimated Value (Sane Cost Guide): 5,000 gp. anyway, he used it for nearly the entire campaign and compared to his assassination ability, it really didnt affect his damage output overall. The sunlight property is also not boring normal light, its actual sunlight and the power of that coming from the sword. IMO, if you want fun weapons that don't mess up bonded accuracy, steal the "Special Ability" features from 3. DMG Value: 501 gp - 5,000 gp. Flametongue Weapon Totem doesn't see much use due to WF being so prominent and the overall better option. It makes perfect sense that such a powerful weapon would illuminate darkness. Proficiency with a lance allows you to add your proficiency bonus to the attack roll for any attack you make with it. A halberd or a glaive. The names on. Savage Attacker feat & Flametongue interaction. While attuned to the dagger, the wielder gains a +2 bonus to attack and damage rolls made with it. Lightning. Helm of Comprehending Languages. The Mythcarver is legendary longsword with a silvered blade that resonates with musical tones.